======================================================================== LIVE-CODE PATH TRACER / RAY TRACER - DOCUMENTATION ======================================================================== Welcome to your lightweight, browser-based, client-side Path Tracer and Whitted Ray Tracer. This document outlines the architectural implementation details, execution pipeline, rendering modes, geometry compilation specifications, and configuration parameters needed to maximize your productivity inside this live code sandbox workspace. ------------------------------------------------------------------------ 1. WORKSPACE INTERFACE OVERVIEW ------------------------------------------------------------------------ The system divides your browser screen into two standalone functional halves: A. VIEWPORT CANVAS (Left Pane): - Targets a true 1080p (1920x1080) internal processing buffer regardless of display scale. - Automatically utilizes progressive accumulation textures when Path Tracing is active. - Integrates an advanced screen-space Fast Approximate Anti-Aliasing (FXAA) pass coupled with an ACES Filmic Tone Mapping Curve and a 2.2 Gamma correction step. B. GLSL LIVE CODE BLOCK (Right Pane): - Displays a clean, monochrome code window running inside an unadorned `